Grid System
The canvas uses a fixed grid with a cell size of 60 points. All agent desks and pod boundaries snap to this grid, keeping the layout clean and aligned. The grid extends infinitely in all directions — scroll or pan to reach any area.Agent Desks
Each agent is represented by a desk on the grid. A desk displays:- Status ring — a colored border indicating the agent’s current state (green for Ready, yellow for Active, red for Error, gray for Dormant)
- Initials badge — the first two characters of the agent’s name
- Agent color — a unique color derived from the agent’s identity
- Clone indicators — + marks on adjacent empty cells for quick cloning
Pods
Pods appear as colored rectangular regions behind the grid — like rugs on a floor. Any agent desk placed within a pod’s bounds automatically belongs to that pod. Draw new pods with the Pod tool. See Pods & Teams for details on how pods work.Navigation
| Action | Input |
|---|---|
| Pan | Click and drag on empty space, or scroll |
| Zoom in | Cmd + scroll up, or pinch out on trackpad |
| Zoom out | Cmd + scroll down, or pinch in on trackpad |
| Zoom range | 0.25x to 4x |
| Reset view | Click the reset button (scope icon) in the bottom-right overlay |
Minimap
A minimap in the bottom-right corner shows an overview of all agents and pods across the entire canvas. A cyan rectangle indicates your current viewport. Below the minimap, - and + buttons provide click-based zoom control.Canvas Tools
The toolbar in the bottom-left corner of the canvas provides two modes:| Tool | Icon | Behavior |
|---|---|---|
| Select | Cursor | Default mode. Click desks to select agents, click empty cells to open the spawn dialog, drag on empty space to pan. |
| Pod | Dashed rectangle | Click and drag to draw a new pod region on the canvas. Release to set the pod’s bounds, then name and color it. |
Empty State
When no agents exist yet, the canvas displays a prompt guiding you to click any cell to spawn your first agent.Related Pages
- Agents — what lives on the canvas
- Pods & Teams — spatial and logical grouping
- Interface Tour — full layout overview
- First Agent guide — spawning your first agent